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Half life 1 android
Half life 1 android







  1. #Half life 1 android apk
  2. #Half life 1 android update
  3. #Half life 1 android mods
  4. #Half life 1 android software
  5. #Half life 1 android password

Fixes for AMXModX compability(thanks to VGUI support DLL is now potentially cross-platform.Fixes for interpolation, to match GoldSrc behaviour in some cases.Fixed lag compensation, now it completely works.Fixed crash when GL_EXT_compiled_vertex_array is not available(thanks to Fixed CenterPrint if hud_scale is enabled.Fixed: VGUI now respects hud_scale value.Fixed: "speak" & "spk" commands use VOX for text.Fixed rare cut of few bits in CL_WritePacket.Fixed build with NanoGL and gl-wes-v2 for CMake.Fixed compability with GoldSrc monitoring protocol(thanks to Fixed possible game freezes during domain name resolution, it's now done in separate thread.Fixed possible userinfo key and value overflow and losing important userinfo keys.Fixed crash if client dll uses prediction data in rendering on first frame.Fixed changing world model through pfnSetModel.Fixed BloodSprite code, now it matches GoldSrc.Fixed "disconnect" message being accepted from third-party server.

#Half life 1 android update

  • Update mpg123 library from latest original Xash3D.
  • Added XashDS builds for Fedora/CentOS/openSUSE and ArchLinux in our OBS.
  • Added command line arguments for setting dimensions/fullscreen mode(thanks to Added update notify.
  • Old Joystick API can be accessed with "-sdl_joy_old_api" command line argument.
  • Added userinfo penalty time to ignore userinfo spamming(too fast model or name changing).
  • Added r_underwater_distortion cvar to control underwater distortion level.
  • Added nonlinear look feature for touch screens.
  • Added command and cvar restriction flag to don't allow server break user's configuration.
  • #Half life 1 android password

    Added systemd unit(thanks to Added possibility to set password on server.Added -daemonize command line argument to POSIX style daemonize, useful for servers.Added Menu API extension: pfnGetModeString to get list of available video modes.Added Auto-downloading dependencies, enabled by default only for Visual Studio.

    half life 1 android half life 1 android

  • Added ban by IP and XashID(introduced in 0.19).
  • Added macro XASH_INTERNAL_GAMELIBS for platforms that does not store game libraries in game resources.
  • Added touch emulation for client-only touch menus.
  • #Half life 1 android software

    Added PulseAudio property, so engine now properly named in volume control software.Added TGA icon loading for SDL2 version.Added game connecting and HTTP downloading progress window.Added ui_renderworld cvar to render world in game menus.Engine now use mainui_cpp for game menus by default.Added simple software screen strobing for monitors with high update frequency(thanks to Added software gamepad deadzones control.Used in filesystem_stdio_xash experimental project. Added FileSystem API: internal filesystem is now exposed to custom DLLs.Added RoDir feature: possibility to use game data from read-only storage.Added world VBO renderer: faster BSP rendering.Android: Due to possible copyright issues, game is now inverted by Y axis.Android: fix possible hangs and crashes in retrieving external files path.Android: resolution changing improvements.

    #Half life 1 android apk

  • Android: tutorial code rewritten, APK is slightly lighter again.
  • MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.
  • MainUI C++: fix final credits rendering.
  • MainUI C++: maps.lst is regenerated when new map is downloaded.
  • MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
  • MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.
  • Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.
  • Engine: fix possible UB with wrong touch_linear_look values.
  • half life 1 android half life 1 android

  • Engine: fix crash in touch code after changing game.
  • Engine: Disabled PIC by default for x86 to reduce overhead.
  • #Half life 1 android mods

  • Engine: Possible RoDir glitches with mods and case-insensitivity.
  • Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
  • Engine: r_vbo_dlightmode is introduced.
  • Now rcon and commands with quotes work correctly
  • iOS: logs now printed to system log also.
  • MainUI C++: add touch acceleration settings, now it is easy configurable.
  • MainUI C++: cancel button in player introduce dialog.
  • MainUI C++: servers sorting by name, players, ping, etc.
  • Engine: string pool statistics for 64-bit platforms.
  • Engine: -safegl command line switch(see 515438c).
  • Engine: secondary master server, yay! Thanks to for hosting.
  • Engine: new strobing implementation from For details, see PR #353.
  • Old engine will be fully maintained and supported until new engine first stable releases. In contrast, "New Engine" is new code base based on latest upstream Xash3D release. This code base is now deprecated and will be referred as "Old Engine".









    Half life 1 android